상세 컨텐츠

본문 제목

Starcraft 2 Campaign Mods

카테고리 없음

by sparovtratgo1975 2020. 2. 16. 12:54

본문

The subreddit for all things Warcraft III!Discuss ladder strategies, custom games, modding/map making, the campaign, artwork, tournaments, and more.Rules:. Follow Reddit's. Refrain from spamming. Stay on topic. No distribution of hacks. No stealing or false ownership.

  1. Starcraft 2 Campaign Mods Download
  2. Starcraft 2 Campaign Mods Minecraft
  3. Starcraft 2 Campaign Mods 1

Don't post CD-keys or sensitive informationFeatured:.- Discord for all things WC3 with numerous communities represented.- Largest community forum and database for custom maps, modding, and more.- Leading WC3 esports stream with constant international tournament coverage.Blizzard Subreddits:for competitive discussion.

So far, if I want to play modded campaign, I can only open an individual map, and mod things there, and after finishing the map, the campaign proceeds as normal without mods. What I would like to do, is start with all research completed, all upgrades purchased, and all merc contracts purchased. Is there any file I can make a mod from that will basically serve as a start for the campaign, but with all that stuff completed?

Annihilation attempts to mimic the style of StarCraft 2’s campaigns, including some setpiece boss battles, and a lot of dungeon crawling with small groups of heroes. It has multiple difficulty settings, and in an attempt to imitate StarCraft 2’s campaign tech-trees, you can pick which unit types are available to you on many missions.

Perhaps such a mod would start right after the first mission? Right after you make it to the hyperion? I'd call it a Not-So-Brutal mod, and play it on Brutal difficulty (note, I've already completed the campaign on Brutal, and obtained all story achievements except some listen to dialogue ones, and the lost viking stuff) In particular, I'd really like to play some missions with the upgraded forms of units. After the mission they are introduced. I basically never used them again. Would be nice to actually have a mission where I can use those upgrades.

Starcraft 2 Campaign Mods

After the mission they are introduced I never used them again. Would be nice to actually have a mission where I can use those upgrades. Wraiths?after the mission they are introduced. I basically never used them again. I've tried using them with banshees on supernova. But upgraded vikings worked better - would be nice to actually have a mission where I can use those upgrades.

I barely even use them on the mission they are introduced. Just to get through the first night or two.

would be nice to actually have a mission where I can use those upgrades. Ok, I got some additional use out of them. Mainly on supernova.

And all in if I took out the worms. And a few units (mainly the mercs) as minor support on other missions. I'd like to play their main mission with those upgrades. Never used those units again.

Starcraft 2 Campaign Mods Download

Didn't even build more than the starting amount. I used them for novely a few times. But then again, they aren't really introduced in a mission because you play with hero units. I used them twice. The mission they are introduced, and in outbreak. It would be nice to get more use out of their upgrades. I suppose, like marines, I use them somewhat often, mainly to sit in bunkers on defense.

Starcraft 2 Campaign Mods Minecraft

Never used them after the first mission Banshees? Didn't use them aside from their mercs and units that come for free on gates of hell, after the first mission (though they can be used well on all in) Goliaths? Never used them after their first mission Thors? Never used them after their first mission (aside from gates of hell, where they come for free) Notice a pattern here? The time to have fun playing with the upgraded units is the time the units are introduced.

Starcraft 2 Campaign Mods 1

So I'd like a mod that has all the upgrades already unlocked by the first time you use them.